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by grepfru_it 6 hours ago
Xbox was overpowered at the time

Xbox 360 was rushed with gpu problems

I would say they got it all right with the Xbox one. Then the series came out and is a good example of what valve is doing with the steam machine. AAA Games will be optimized for the steam machine (and consequently for the coming shortage in memory components) with power players in custom rigs getting the full 8k, hdr 4.0, DLSS 6.5 etc

1 comments

>Xbox 360 was rushed with gpu problems

No, it wasn't a GPU problem, it was semiconductor manufacturing and package assembly and soldering issue, that a lot of the electronics of that era suffered, from the early PS3(YLOD), to early Wii, to Macbooks and gaming laptops.

They all ran very hot back then in that 90nm era and since the industry switched to ROHS solder around 2005-2006 but the fabs hadn't yet mastered a realizable assembly process with the new solder, so early device it would lead to CPUs and GPUs desoldering off their ball grid array from the heat and the weak solder, until these kinks were ironed out over the years via 65nm die shrinks to lower power usage and better packaging and soldering techniques had evolved.

So this isn't an issue Valve could have faced as they weren't using brand new innovative HW using new manufacturing techniques, but older components that were already tried and tested. They were just too slow and lazy and prioritized form over function.

> AAA Games will be optimized for the steam machine

I fully doubt it. It's a niche product that won't sell well and game devs are stingy in the current industry market plagued with mass layoffs for cost cutting.

And the proof is in the pudding when you see how badly some AAA games run even on top end PC HW. Studios just don't put in any optimisation effort anymore and just ship Unreal Engine defaults.