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by dhosek 6 days ago
I have the same issue your mom does. First-person shooters give me motion sickness (which is why I never got past the first level of Wolfenstein back in the day). Maybe the newer FPS games would be better for my brain, but I don’t have much interest in trying.
7 comments

I started getting nausea from FPS games around the time I got into my 30s. It was when Fallout 4 came out and I just had to play that game. So I did some research and found out about sea-bands. Theyre for morning sickness that pregnant women get. They worked wonders for my FPS nausea. I was able to play through many games after that without getting sick. Put them on about 10 mins before playing and wear them for the duration.

edit: clarity

Interesting, I never heard of those bands. The standard method for decreasing motion sickness in FPS games is widening the FoV and turning off features like screen shake.
> I never heard of those bands

They're entirely placebos, so that might be why.

And having a reticle.
>I never got past the first level of Wolfenstein back in the day

Wolfenstein FOV was way too low, something like <70, which caused that feeling sick, try to get games where you can set you FOV to 85+ and it made a world of difference. motion sickness =gone

My wife calls it sim sickness, because she can’t do any POV type games like racing or fps, too. She can play WoW or third person games if they’re zoomed out enough.

She also got motion sickness until she turned on the Apple dots.

> Maybe the newer FPS games would be better for my brain

It might do. I recently had a bout of nostalgia and wanted to play GTA4 again (as a Uni student I only played part-way through without being able to finish the story). I ended up buying a used PS3 to play it, but I couldn't get through 30 mins of it before feeling nauseous. The low FPS on the PS3 just wasn't sitting right with me.

I ended up getting an Xbox Series S. The constant 60fps on this console was a game changer for me.

One of the other key issues (besides FOV which was mentioned) is the size of the virtual space relative to the speed your character moves at. So for example, Half Life 2 has you moving around in a lab building pretty quickly > instant nausea for me. Meanwhile running around outdoors in Skyrim might not bother you at all.

Visual complexity ups the ante. Think of walking through a grocery store with high shelves filled with a variety of products -- this can cause migraine in some people and, to a lesser extent, also affects vertigo. So you may not want to play, say, grocery store simulators (although I have no idea who actually does anyway, why are those things popular!?).

Gets me both ways--can't read in a car, can't play most FP games (shooter or not.)

With FPS I can clearly tell which ones are going to be a problem. Anything where the whole viewport moves at all rapidly is an issue, especially if it is something other than a straight scroll. But I'm fine with pretty much anything where my cursor moves within the viewport, the viewport only scrolling when I reach the limits.

Yeah that makes sense, rapid onscreen movement, but your surroundings are fixed. I feel like you hear of that version less often, but it interesting it basically the inverse of the other kind.
I only get it watching other people play, playing myself and being in control of the motion doesn’t seem to bother me.