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by telchior 6 days ago
One of the other key issues (besides FOV which was mentioned) is the size of the virtual space relative to the speed your character moves at. So for example, Half Life 2 has you moving around in a lab building pretty quickly > instant nausea for me. Meanwhile running around outdoors in Skyrim might not bother you at all.

Visual complexity ups the ante. Think of walking through a grocery store with high shelves filled with a variety of products -- this can cause migraine in some people and, to a lesser extent, also affects vertigo. So you may not want to play, say, grocery store simulators (although I have no idea who actually does anyway, why are those things popular!?).