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by CobaltFire 49 days ago
Played it a bit on iOS. Great job!

Love the constraint you gave yourself with the zero asset files. Would love to see how you went about doing that.

1 comments

Thanks for the kind words, bud!

Thanks! It started as a self-imposed challenge and turned into the most fun part of the whole project.

The visuals are all done two ways: Godot's _draw() for the 2D stuff, and a few GLSL shaders for the full-screen effects.

Audio is the same philosophy: all ~15 sound effects are synthesized at runtime from sine/square waves plus noise, and the music is generated too.

The unexpected upside of going fully procedural: everything can react for free. :P