The “zero asset files” constraint is especially interesting. Drawing the visuals in code, synthesizing the sound effects, and generating the music at runtime makes it feel like a real technical experiment, not just a small arcade game.
Congratulations on shipping it.
The “zero asset files” constraint is especially interesting. Drawing the visuals in code, synthesizing the sound effects, and generating the music at runtime makes it feel like a real technical experiment, not just a small arcade game.
Congratulations on shipping it.