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by kybernetikos
5 days ago
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I'm not sure who this kind of thing is aimed at. I think the majority of people who are happy to anthropomorphise LLMs from a philosophical point of view (rather than those who just do it for convenience, the same way you might a cat or dog or stupid thermostat that never works right), are already completely happy with the notion that a computer game might have elements that are human like. They've already accepted that key aspects of being a human are substrate independent, so why would the idea of a computer game as substrate be disconcerting to them? There's no bullet left to bite here. |
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> Suppose one copies an LLM into AoE II and feeds into the AoE II-LLM ‘I feel lonely’ as an input. This AoE II-LLM replies: ‘I feel bad for you, maybe catch up with a friend? Closeness always helps in these situations’. One would be hard-pressed to make a convincing argument that, because of this response, an AoE II-LLM knows what helps in these situations
I don't see why one would be any more hard-pressed to make that conclusion about this system than a "normal" LLM.
That it is harder to "read" the data out is the only difference (the AoE II-LLM's output is encoded in game elements). But is ease of decoding an actual issue? If we can't understand a group of people that speak another language, does that say anything about them, or about us?