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by simonbw
15 days ago
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You could do some sort of adaptive quality where you spend time incrementally improving fidelity until your frame budget is up. In practice I think that might be trickier than it sounds, but I feel like theoretically there's something there that could get you the best graphics your rig can handle without dropping frames. I've been considering doing something like this when I've been building a game/engine lately. |
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You're also likely not going to maximize all of bandwidth, compute, etc. because one of them will likely be your bottleneck. And it might be different depending on the GPU, too.