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by rustystump 12 days ago
Most games are strictly scaled on resolution due to how deferred pipelines run. This is exactly the slider to max or not max everything on a gpu for games. The more pixels the more memory and the more compute.
2 comments

If you're rendering at native resolution, which many PC gamers do, going higher isn't significantly better because it just helps with antialiasing via supersampling. There's no point rendering so much more pixels just because you can, that's just a waste of electricity.
The more pixels, the more compute of fragments but not necessarily more memory. A fragment might hit the same texel as an adjacent fragment.

Certainly not more from main memory, and maybe not more from the vram either depending on how the pipeline goes.

It's not a linear slider.