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by Jach
14 days ago
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I enjoyed the game but I think its exploration of the topics was pretty shallow. It might be better received if it's someone's first dive into such topics, though. I still enjoy ice cream the nth+1 time eating it, so I can't complain too much about games or anime or books that cater to parts of my interests, even if they fumble some things. Someday I'd like to play a game that plays with the ideas from Robin Hanson's Age of Em book. One of those is just the multiplicity of artificial minds, so many mind-upload stories revolve too much around one or perhaps at most two (and boring debates over "who is the copy") instances, unless it's a parallel worlds colliding thing which is pretty different. We've seen some of the multiplicity stuff play out in the real world with our non-human AI "agents". Spin up a bunch of artificial minds to work in parallel on some task, let them make notes that stay behind, but then they're all shut down except perhaps one that continues guiding the overall project and making decisions when to spin up more or not. |
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Really? Interesting. I'm a die-hard scifi fan since forever, and of course I know the topic of consciousness and identity are well explored in scifi (and philosophy), but I thought SOMA did something genuinely deep and unique with it:
It put it you in the center of the experiment. It's YOU who's experiencing all sides of this, you who get to be surprised by the consequences. This is very different from reading about it in a scifi novel or even watching it in a movie. By making you the protagonist, and having it be an ineractive experience, you get to experience first hand the cognitive dissonance and confusion of... the thing.
SOMA (re)convinced me that videogames can be art. Not saying it's the only example, of course!