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by oceansweep
25 days ago
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Totally unrelated, but what would you say the feasibility of writing simulation software for simulation of/replicating body movements during/in a martial arts technique would be? I’ve often thought it would be very handy to have a proper simulator for being able to simulate and identify inefficiencies in one’s technique, but no idea whether it would be feasible to do. |
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Proper simulators for those exist, you essentially need an engine with a compliant contact model. MuJoCo is the goto here, see:
https://mujoco.readthedocs.io/en/stable/modeling.html#muscle... https://mujoco.readthedocs.io/en/stable/computation/fluid.ht...
These explicitly model biological muscles. IIRC it was originally created to model human hands (I could be misremembering though).
Really depends on the fidelity you want.
Edit: I also work in rigid body simulation for robotics.