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by jackling
23 days ago
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Would be similar to the typical simulations of humanoids. If you need to model the deformations of the human body, or get a proper model of tendons that make up humans, it'll be more difficult, but possible. Proper simulators for those exist, you essentially need an engine with a compliant contact model. MuJoCo is the goto here, see: https://mujoco.readthedocs.io/en/stable/modeling.html#muscle...
https://mujoco.readthedocs.io/en/stable/computation/fluid.ht... These explicitly model biological muscles. IIRC it was originally created to model human hands (I could be misremembering though). Really depends on the fidelity you want. Edit: I also work in rigid body simulation for robotics. |
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Robotics folks probably want speed and accuracy. I'm from the video game industry so I generally look for speed and stability.
Note: This is a loose analogy and recent techniques are already blurring the lines between these axis.