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by bartread 35 days ago
I never had an Atari ST so wasn't familiar with the details of how its sound chip worked. I did know it was a variant of the AY chip found in the ZX Spectrum +2A, which I did own for a brief period after several years of 48K+ ownership.

However, it's only as a result of reading this article that I realised the chip is only capable of generating square waves and noise, whereas I'd been under the impression it had some slightly more advanced FM synthesis capabilities. That impression must have come from, decades later, listening to what people could squeeze out of the chip on various Spectrum demos on YouTube. Well, that and the fact that after the 48K beeper the 128K was never going to sound less than incredible. I might not even have had it for a year before switching to the (much less prone to go wrong) C64[0].

Anyway, all of this to say: very interesting project, and I enjoyed the neat reversal trick with the attached voice to get the higher quality output out of Paula.

[0] Actually the Spectrum -> C64 switch was more of a mixed bag than you might think - it wasn't, for example, like games on the C64 were all universally better. On the sound front, the C64's SID chip was a significant upgrade over the AY though, and certainly the most capable sound chip amongst 8-bit computers that I'm aware of. I really wish they'd crammed a SID chip into the Amiga alongside Paula. Or maybe even a dual SID with 6 channels for stereo output + Paula, but, alas... I'm sure it would have been cost prohibitive even if Commodore engineers had the idea at the time.

2 comments

> I really wish they'd crammed a SID chip into the Amiga alongside Paula

This is something the Apple IIgs had. It had an extremely capable synthesiser with good graphics and performance capped so not to compete with Macs. It was a weird machine, a sharp contrast with the minimalistic Apple IIs that preceded, over complicated and trying to be too many things at once.

For the same reason I prefer the design of the ST over the Amiga’s. Amiga made lots of assumptions about the use that ended up tuning it well to platform games and NTSC video editing, but nothing else.

> Amiga made lots of assumptions about the use that ended up tuning it well to platform games and NTSC video editing, but nothing else.

I think certainly it was used mostly as a games machine by most owners, but then again so was the Atari ST (at least amongst my cohort at school).

As for tuning it well to games and video editing but nothing else... I don't agree.

For a long time an Amiga 500 with 1MB RAM expansion and a 24 pin dot matrix printer was my main and only computer, and I did everything on it: word processing, CAD, music, graphics. It got me through both GCSEs and A-levels: all my coursework was written on it, all my compositions were done with MED and OctaMED, all the code for my maths courseworks was written on it, all the design work for my technology project, every essay, etc., and so it goes on. I was even still using it somewhat at university into the late 1990s as I didn't have the cash for a PC.

You could do a lot with an Amiga, and there was a lot of software available to do all of it, along with plenty of hardware peripherials. The software side of things, well a huge library of applications in every category came within reach for cash strapped users later on when loads of formerly expensive software was being given away on magazine coverdisks. Sadly that also coincided with the decline[0] of the platform.

Of course, I played games as well: who wouldn't?

All of this you could also do on an Atari ST, although I'd argue that the Amiga had the better operating system. Regardless, it was all also basically unthinkable in any really serious sense on (most of) the previous generation of 8-bit machines.

I think people are too quick to write off the 16-bit home machines of the late 80s and early 90s as toys when, in fact, by the standards of the time they were both powerful and affordable general purpose computers.

[0] I won't say death because there's still a hardcore of dedicated users keeping the platform alive, as also for the ST.

> For a long time an Amiga 500 with 1MB RAM expansion and a 24 pin dot matrix printer was my main and only computer ...

Same, with the dot-matrix printer too. I'd update and print my D&D character page on it. Kickstart 1.2 and 1.3 ROM switch mod. I also had a not-so-common 5"1/4 drive (but not the ultra-rare official Commodore one): just a a 5"1/4 drive used instead of the 3"1/2 stock one. The reasons being: 5"1/4 floppies were so much cheaper than 3"1/2 ones that after something silly like 40 floppies, the drive had paid for itself. And we had many games (sorry, backups). So many backups.

> All of this you could also do on an Atari ST, although I'd argue that the Amiga had the better operating system.

The better OS and the much better co-processors. The ST however had the MIDI port so the cool dudes back then would hook up their MOOG synths to Atari STs, not Amigas.

Also the ST had the game "Sundog: The Frozen Legacy", from FTL (the company that'd then go on and make Dungeon Master). Legends. For whatever reason the Amiga didn't have Sundog: The Frozen Legacy.

I'd do everything on my Amiga except play Sundog (I'd go the neighbors' house for that) and play Ultima IV and Ultima V (the C64 version was much better than the Amiga version, so I had an old C128D to play the Ultimas).

The Amiga’s heavy focus on TV-friendly timings went deep into the specialised chips to a point it was difficult to upgrade without losing compatibility. Because of that lack of modularity Commodore had to spend more resources to develop improved machines than its competitors. It was not an obvious mistake then, and it’s not clear now what they could have done to better compete with PCs and Macs.

They could have made much simpler “productivity Amigas” with plain VGA-like graphics to leverage its non gaming software market, at the expense of only having minimal graphics and sound support. There was, IIRC, one, made by a third party that lacked the Amiga chipset, but running the Amiga OS. If they could push something as cheap to make as a Mac LC, they’d have a much more attractive offering for businesses.

I think you're missing the elephant in the room. The IBM PC existed. That was it, that's all that mattered. Nobody got fired for buying IBM. Every computer for "business" collapsed because the IBM PC was here.

Macs only survived to the 1990s by hiding from the PC in a desktop publishing niche. Amigas and Ataris survived as games machines with multimedia capabilities. An Amiga that could not run Amiga games would basically be a Sun workstation. Businesses wanted IBM PCs.

Also, the "compatibility" was a two-way street. Amiga games banged the hardware directly and did amazing things on hardware of the time because of it, but that meant hardware-level compatibility for anything which came next otherwise it'd be the Amiga that couldn't run Amiga games. MacOS software was told not to touch hardware directly but go through the OS, and they did that, and thus all MacOS software was slow and ugly, and Apple still jettisoned compatibility anyway once they moved into the 1990s and started changing underlying hardware to PowerPC.

There's always the hypothetical that Commodore could have continued, but what really got them was that the nature of games changed. 3D was in, and they were still pushing 1980s arcade machine tricks. They weren't even thinking in that direction when along game Wolfenstein and DOOM pushing chunky pixels to VGA mode X, and the Playstation was just around the corner. I don't think just having a faster CPU, "VGA" and trying to appeal to business would have cut the mustard.

True, but "Amiga made lots of assumptions about the use that ended up..." seemed an odd way to phrase it, given that it was originally designed as a games machine, although the plans were expanded later in development.

As I understand it, its custom chips were a brilliantly clever solution to a problem that existed at the time. It couldn't be called a mistake, because they couldn't see into the future. As a games machine, the Amiga ended up hamstrung by those same custom chips because they weren't the right architecture for Doom and all the 3D games that followed it. That made no difference to its productivity software though, did it?

> That made no difference to its productivity software though, did it?

If you build productivity software you’ll prioritise platforms sold for businesses. If most of the units are sold to be used mostly for gaming, your target market gets very small.

I began my career as a graphic designer on the Amiga and Deluxe Paint series.
Important fun fact, this synthesizer was an Ensoniq chip (ES5503 DOC), designed by Bob Yannes, the inventor of the SID chip. The IIGS was actually a cool machine, not very successful unfortunately.
I wish it expanded on the //e hardware rather than becoming something else. I get the II video hardware was pushed to its limits and something better was needed, but the new video processor with an entirely different approach didn’t feel like a II. Fill-mode was cool, but I don’t remember it being used for anything other than demos. A blitter and sprites would have made more sense, as would colored text modes, redefinable character sets…

The sound chip was so capable it contrasted with the rest of the machine.

I'd love to have a IIgs in my collection these days, its truly the pinnacle computer of its type and era.
It’s not really an 8-bit computer, stuck in a weird place between the //e and the Macs. It kind of is a II, but only in a half hearted way, kind of a new Apple ///, but designed for graphics and sound, and nicer at pretending to be a //e. It’s not even the fastest II - that would be the //c+ - nor the last to be discontinued, which was the Platinum//e.

It’s a nice machine, but I find it uninspired, a bit like the C128, which instead of improving the VIC II, added a VDP with garish RGBi colors. Both look like they tried to check all boxes and, in the end, made computers unable to follow on their immediate ancestors legacy. Both disappointed me because they could be so much more.

I like the comparison to the C128-- I think I'll use that.

I like both my IIgs and C128D. They largely serve the function of running everything the earlier machines in their line run, but neither is very exciting for bringing new capabilities to the line. Both suffered from developers being hamstrung by supporting the older machines because the new machines didn't have major adoption. The new features felt to be mostly unused.

I actually never understood this, the C128 was a strange device (as you say like the IIGS). Was it really because Albert Charpentier left and then nobody was able to do a VicIII until much later (C65)?
Making a VIC III didn’t have to be magic. All it’d need would be a doubled clock and faster memory to keep up with a 2MHz or more 6502. Doubling the clock and memory speed would allow for an 80 column mode and higher resolution without requiring a separate VDP. Also, a couple separate palettes and a palette selector per character line wouldn’t be hard to implement.

At the very least, the two video chips could support overlaying on composite and analog RGB output (because nice colours). The way it ended up was just silly.

Oh darn, actually, I mixed up the IIgs with the //c+, which is the one I really want .. ;)
Same here. Neat, small, and ludicrously fast for an Apple II.
> Well, that and the fact that after the 48K beeper the 128K was never going to sound less than incredible

Some of the stuff people do with the 48k beeper is incredible though. Tim Follin's tunes for example are basically treating the beeper like a 1-bit DAC, with amazing results. https://www.youtube.com/watch?v=T42WuUpBuHE

Yeah, when I had the 48K Speccy I bought this and a shoot em up called Chronos, which wasn't by any means an amazing game (not bad for the £1.99 or £2.99 I paid for it, mind), but it was blessed with incredible intro music, which I think might have been another Tim Follin special.

It's not to say amazing results from the 48K beeper were impossible, but you had to work pretty hard for them, and you were definitely into wizardry territory.

But, it's also true that the sound capabilities of the 128K machine were a big step up (also worth bearing in mind you had the beeper and the AY chip - you weren't losing the beeper).

Follin also experimented with using both the beeper and the AY chip at the same time:

https://www.youtube.com/watch?v=F1e2MOeo5eU

Aha - and as if by magic... yeah, I just mentioned that the 128K machine had both the beeper and the AY chip, and this is a great example of them in use together.
And there was Wham! The Music Box if you wanted to compose music :).

Here’s how it sounded on the original ZX Spectrum, equipped with only the beeper: https://www.youtube.com/watch?v=oNDVJLma-W4

As rudimentary as it is that actually sounds a lot better than I was expecting, and I think as a kid in the 80s I'd probably have been happy with it.