| Online multiplayer games keep trying to allow linux users in and keep having to lock them out because there's an instant influx of cheaters. The Nintendo Switch (which runs Linux) was a favorite of cheaters after jailbreaks came out. When anyone can compile and run their own kernel with god knows what for modifications, that makes it substantially easier for cheaters and substantially harder for anti-cheat. I don't see that ever changing. You can't rely on server-side detection either, because some of the cheats are so advanced they go to great lengths to "behave" like a highly skilled human player would with their aiming |
An AI will play these games like a human but better. The AI can be totally separate from the windows box wearing anti-cheat ankle bracelets just as your brain a separate thing to the windows box when when you play. It can interact with the box via keyboard, mouse or controller.
No windows kernel module is useful in detecting and deterring chess cheating no matter how fanciful or factual the vibrating "device" stories are.
Anti-cheat by kernel module, it's day will be entirely done very soon if it isn't already.
"Any time you beat a computer at a game it let you win." Are we there yet? If not, how long?