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by Teever 61 days ago
Thank you for the data source. I'll eventually add it to the project that I'm working on

I've got a little orbital dynamics simulator written in C that I've been tinkering with for the past little while. I've got the solar system planets and some asteroids going, I was going to work on moons and artificial satellites / probes next.

My goal was to tinker with simulating a solar system based economy that used Aldrin cyclers for lunar / asteroid mining.

The author of this software posts on HN quite frequently, but I can't remember their username: https://caltech-ipac.github.io/kete/

1 comments

Thanks for the link! Looks like pretty useful tools.

I'm playing with a space game idea of physics simulation somewhere between the fidelity of KSP and Eve Online. More robust ships and easier gameplay than KSP, but much more in-depth physics than Eve.

A bit too early (and too much AI slop code!) to share but can push to github if useful - wrote some scripts to parse the gaia DR3 release: https://gea.esac.esa.int/archive/

Parses all rows of the gdr3/Astrophysical_parameters/ files and filters out all objects within X ly of our solar system.

Same idea there as with the exoplanets; build a statistical distribution from real-world data and use it to generate fictional solar systems.