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by oceansky 68 days ago
As someone who is trying to re-create the Pokémon system, I am running into similar issues. There many things going on a single "turn", especially with abilities that can pretty much change any of the game rules.
1 comments

You are not only one trying to do it. There are others, and in other programming languages (Pokemon Showdown is one already implemented, but uses TypeScript with dependencies and I wanted to avoid those issues). What programming language did you intend to use?

I intended to do as a C library (which would then be available for other programs in C to call). I know many of the rules of Pokemon but not all of the cases, and then, knowing the data structures to make, etc. I also wanted to make the rules customizable (and to implement all generations, although perhaps only some of them will be implemented the first time and others later) and I have some ideas about that.

I would hope that some people can work on something together.

I am also using typescript and taking pokerogue and showdown as inspirations. Since my game is a nethack-like game, it isn't exactly the same, but I am using the mainline games move sets, formulas, abilities and trying to copy them.

I am also attempting to make it functional, the engine receives a game state and returns a new game state. I am using pure React for rendering but I plan moving it to canvas if I ever want to add more special mechanics. I am focusing mostly on functionality for now, it's very early stage but it already works.