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by slau
74 days ago
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The biggest impediment for VR is the fundamentally asocial nature of it. If there are fewer headsets in a room than there are people, it’s going to be awkward for at least one person. Trying to help someone debug something in their headset without me being able to see what they see is a problem (granted, this could be solved by software). Having to share headsets sucks. You have to faff with head straps, adjust IPD, focus. I’ve had exactly one evening where everyone had a headset and things worked well for everyone involved. I’ve had dozens if not hundreds of events filled with awkward moments, setup issues, problems, where everyone is continuously taking the headset off and need to figure something out. And this was while working for a VR company where everyone was quite computer and VR literate. Reflecting on it, it felt kind of like 90s and 2000s LAN parties, before the days of DHCP. Randomly copying values around, IP conflicts and not understanding subnet values. Good times. |
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For example, think of the opposite of Apple's People Awareness feature. Instead of an immersive experience fading away when a person comes near, the AR user's experience fades in as you approach.
I think it would be pretty magical, honestly. One of the wow moments the public never got to (because of adoption rates) is a shared AR experience. Really compelling stuff.