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by krapp 77 days ago
Are video game consoles "fundamentally asocial" because there are likely fewer controllers than people in a household? Are computers, because they only have one mouse and keyboard? The existence of VR chat suggests it handles social gaming just fine.

I can think of a lot of impediments to VR (the weight of the headset and vertigo being the biggest) but needing everyone in a room to share a single headset at the same time seems like an extremely fringe case. The real problem there is just the cost of buying enough headsets.

2 comments

Apologies if this wasn’t clear, I thought it was obvious: you have something sitting on your face, isolating you physically, visually, physically, and emotionally.

When I’m playing on my couch with my wife, when something happens on screen we still look at each other and laugh—regardless of whether it’s a single player game or not. There’s eye contact.

If I’m engrossed in a game of RL in my office, I can still look down at my dog when she comes and boops me. There’s eye contact.

Virtual reality, for all its qualities and ability to let you be digitally present with people online or also in VR, is physically isolating users from the people who are physically nearby.

No because I can watch you play very easily and you can toss the controller over to me when it's my turn and I just pick it up and start playing.