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by bombcar 109 days ago
They're quasi-generated with random elements and fixed elements - similarly to early Diablo procedural generation.
1 comments

That’s not the same procedural generation as GPT or diffusion and you know it.

It’s not even in the same ballpark as Elite, NMS, terraria, or Minecraft.

The levels are all hand drawn, not generated by an algorithm, even if they’re shuffled. Eric Barone, the developer, has publicly said as much. Are you calling him a liar?

It’s like the difference between sudoku/crossword and conways game of life

The parent comment didn't seem to say anything offensive. Why so hostile?
Honestly, just white knighting for one of my favorite developers and biggest inspirations.

Someone lying about the pseudo randomization of the hand drawn efforts to make it seem entirely algorithmically generated rubs me really wrong, especially when that dev has publicly broadcast the reasoning of the decision to eschew procedurally generated mines.

I think that's what I was confused about: I don't see the lie in the comments above. optionalsquid said "[...]did try to implement procedural generation for the mines, but ended up scrapping it"

bombcar said "They're quasi-generated with random elements and fixed elements - similarly to early Diablo procedural generation." (which is true - you confirmed as much in the very next comment - "The levels are all hand drawn, not generated by an algorithm, even if they’re shuffled.". That's all early Diablo was doing.)

"Quasi-generated" seems like an appropriate descriptor here - stringing together level building blocks algorithmically is still "generating" a level in a sense. You're right - it's not correct to say that they were generated in the same way that an LLM generates things, but a) nobody claimed that and b) there is an undeniable element of procedural generation here.