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by cweagans 105 days ago
I think that's what I was confused about: I don't see the lie in the comments above. optionalsquid said "[...]did try to implement procedural generation for the mines, but ended up scrapping it"

bombcar said "They're quasi-generated with random elements and fixed elements - similarly to early Diablo procedural generation." (which is true - you confirmed as much in the very next comment - "The levels are all hand drawn, not generated by an algorithm, even if they’re shuffled.". That's all early Diablo was doing.)

"Quasi-generated" seems like an appropriate descriptor here - stringing together level building blocks algorithmically is still "generating" a level in a sense. You're right - it's not correct to say that they were generated in the same way that an LLM generates things, but a) nobody claimed that and b) there is an undeniable element of procedural generation here.