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There's an undertone of self-soothing "AI will leverage me, not replace me", which I don't agree with especially in the long run, at least in software.
In the end it will be the users sculpting formal systems like playdoh. In the medium run, "AI is not a co-worker" is exactly right.
The idea of a co-worker will go away.
Human collaboration on software is fundamentally inefficient.
We pay huge communication/synchronization costs to eek out mild speed ups on projects by adding teams of people.
Software is going to become an individual sport, not a team sport, quickly.
The benefits we get from checking in with other humans, like error correction, and delegation can all be done better by AI.
I would rather a single human (for now) architect with good taste and an army of agents than a team of humans. |
And unless the user is a competent programmer, at least in spirit, it will look like the creation of the 3-year-old next door, not like Wallace and Gromit.
It may be fine, but the difference is that one is only loved by their parents, the other gets millions of people to go to the theater.
Play-Doh gave the power of sculpting to everyone, including small children, but if you don't want to make an ugly mess, you have to be a competent sculptor to begin with, and it involves some fundamentals that does not depend on the material. There is a reason why clay animators are skilled professionals.
The quality of vibe coded software is generally proportional to the programming skills of the vibe coder as well as the effort put into it, like with all software.