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by eropple
4985 days ago
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I'm surprised you're so high on MonoGame, though I guess if you started with XNA it makes a lot of sense for you. I find the project to be deeply hurt by being tied to the XNA ecosystem (the content pipeline is a mess, especially as you can't build content stuff in MonoGame itself, and Android support is atrocious--dealing with a destroyed context is insanely messed up). I'm also pretty disappointed in the lack of professional behavior--no CI, few/no automated tests, and few/no code reviews have led to some serious WTFs that sneak in that are really unsettling. There's a lack of project leadership, too, in that if you'd like to contribute there are no real designated maintainers or developers with responsibility over submodules (I've tried myself, multiple times, to no real success). I think the best way forward for Mono and games would be a library, starting with MonoGame or not, that followed better practices and didn't try to make square pegs fit in round holes. There are a lot of areas where it makes sense for Mono to ape the .NET APIs but this doesn't seem like one of them. |
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How to guides:
http://www.badlogicgames.com/wordpress/?p=2602
http://www.badlogicgames.com/wordpress/?p=2450
http://www.badlogicgames.com/wordpress/?p=2454
http://www.badlogicgames.com/wordpress/?p=2457
http://www.badlogicgames.com/wordpress/?p=2459
There was also a discussion about using J2objc (http://code.google.com/p/j2objc/) in order to port it to iOS: http://www.badlogicgames.com/wordpress/?p=2593