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by yareally 4984 days ago
If I could possibly offer an alternative to MonoGame, perhaps try libgdx game framework with MonoTouch. Libgdx is a very well developed framework for Java, but the creator has also put together guides on how to use it with Monotouch.

How to guides:

http://www.badlogicgames.com/wordpress/?p=2602

http://www.badlogicgames.com/wordpress/?p=2450

http://www.badlogicgames.com/wordpress/?p=2454

http://www.badlogicgames.com/wordpress/?p=2457

http://www.badlogicgames.com/wordpress/?p=2459

There was also a discussion about using J2objc (http://code.google.com/p/j2objc/) in order to port it to iOS: http://www.badlogicgames.com/wordpress/?p=2593

1 comments

I like Mario a lot, and I use libgdx for some of my stuff (and am looking at contributing some gamepad stuff to it when I get around to writing it), but despite its quality--which is very good, and the primary developers are professionals who know what they're doing--it is not in the same conversation as MonoGame.

No Metro support (and I find it very unlikely Microsoft will allow Java apps in their Metro store, and almost definitely not on ARM devices) and a reliance on IKVM on one of the major mobile platforms makes it a poor choice for greenfield development if you care about those platforms.

It's really, really great for desktop and Android, though.

e tu brute?

not sure what's wrong with IKVM?