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I understand why this was frustrating, but the problem is that what you wanted conflicts with the game design. Random drafting is crucial to Blue Prince's design - which means early on when you have few resources and no knowledge you won't be able to "focus my attention" because the draft will override your preferences. This isn't an issue for a late game player, but of course you can't get there. FWIW while I enjoyed watching other people play Outer Wilds, I found the fine control needed too frustrating. I might decide to investigate part of Brittle Hollow, travel there, fall into the hole, painstakingly get back, fall in again, reset, new day. That's exactly the same frustration you had, but for a different reason and as a result I was often unable to tell which of three things was true: 1. That cannot be done, it's an important fact about Outer Wilds, a revelation 2. I can't do that, I'm incompetent. Sucks to be me. Maybe try again? 3. That cannot be done, whoops, game engine limitation, unimportant. I never had this in Blue Prince and so I was much better able to enjoy both the game itself and watching others play after I was done (Atelier etc.) |
And another (smaller) issue is the step limit. End game has you running to pretty far away areas. The walking itself quickly gets old, but you sometimes waste the entire run because you didn't have enough steps for the required back-and-forth.
That being said, I greatly enjoyed how note-taking was rewarded. By the end I had over 600 screenshots organized in different folders.