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by BoppreH
142 days ago
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Random drafting is only part of the problem. My biggest gripe was the lack of in-run saving. When a run can take an hour, that's just disrespectful in a single player offline game. And another (smaller) issue is the step limit. End game has you running to pretty far away areas. The walking itself quickly gets old, but you sometimes waste the entire run because you didn't have enough steps for the required back-and-forth. That being said, I greatly enjoyed how note-taking was rewarded. By the end I had over 600 screenshots organized in different folders. |
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The step limit is an important resource. There's a reason one of the early goals of the game (in Bequest and to some extent Dare modes) is to have more steps at the start of each day and why an important penalty of Curse mode is that you only have 13 steps. As with other resources like keys, you can learn to make better use of what you have and also how to get more of it within reason. I don't think it's as good of a game without Steps. They're not (outside Curse mode) scarce enough to commonly end a run, but they matter.