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by timwiseman
4984 days ago
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I'd have been worried about any in which the project's owner and visionary isn't a coder himself I'm of mixed feelings. As a programmer and DBA myself, I would certainly find it good for the project lead to at least have programming experience so they really understood the process. But you can be "knee deep in the guts of the game" in more ways than programming. A competent writer, level designer, or graphics artist are as deep in a game as the programmers, just in different ways. I would be extremely hesitant to back anyone who was just a "visionary" or "idea man", but I would happily support someone who had created a detailed script, level designs, and a thorough project organization plan and now needed programmers to turn that highly detailed set of requirements into code. |
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In the end, average-quality work on all these other fronts is much more easily replaced or makeshifted than code, even if poor code. Without a programmer who can make progress, even if not maintainable in the future, the project halts, as it has. Or it has to resign to being a board game, a story or a graphic novel, and not an interactive digital game.
Meanwhile, a sufficiently creative coder who is the project lead can probably come up with placeholders for everything else. Or call upon the community. People seem to be far more eager to offer game design and writing ideas than to jump in and code. You could even outsource parts of design on marketplaces like 99designs. Code isn't easily outsourced, one must have a whole understanding of it, or at least of each component, and there's always the (mostly exacerbated) fear of being copied.