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by goldfeld 4984 days ago
As much as I agree with you on other parts being as much important, I wasn't necessarily meaning an artistically accomplished project, as long as an MVP could be put out. And unless Mr. Dakan is writer, game designer and graphic artist all-in-one, there seems to be the case that the project was mothballed because of a lack of coding, not of any of those other things.

In the end, average-quality work on all these other fronts is much more easily replaced or makeshifted than code, even if poor code. Without a programmer who can make progress, even if not maintainable in the future, the project halts, as it has. Or it has to resign to being a board game, a story or a graphic novel, and not an interactive digital game.

Meanwhile, a sufficiently creative coder who is the project lead can probably come up with placeholders for everything else. Or call upon the community. People seem to be far more eager to offer game design and writing ideas than to jump in and code. You could even outsource parts of design on marketplaces like 99designs. Code isn't easily outsourced, one must have a whole understanding of it, or at least of each component, and there's always the (mostly exacerbated) fear of being copied.