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by juliangmp
162 days ago
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I think this is cause most developers just end up using steam's APIs for these things and since steam will be most of their sales they don't bother.
I have seen games using epic's solution in their steam distribution. i do wonder how hard it would be to integrate multiple of these APIs so that the end user could invite anyone from any platform, though i imagine you'll still need some sort of middle man / lobby server... Either way, I'm not a fan of having to generate lobby codes every time I want to play baldurs gate 3 with my friends who have it on steam |
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Unless you've gone super deep into the Steam API, it shouldn't be too hard to plug in a different framework.