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by estimator7292 162 days ago
The API is pretty straightforward. It's mostly about resolving SteamIDs and talking to the matchmaking server. Last time I used it, once you have all the player and server data, you pretty much just send UPD packets through another Steam API call. Though I think you use SteamIDs instead of IP addresses.

Unless you've gone super deep into the Steam API, it shouldn't be too hard to plug in a different framework.