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by mh2266
157 days ago
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is there some reason to implement it as a time limit instead of iterations or something else deterministic? it being affected by CPU speed or machine load seems obvious. or whatever makes sense if “iterations” isn’t a thing, I know nothing about chess algorithms |
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The search is by depth of further moves, and “better” is a function of heuristics (explicit or learned) on the resulting board positions, because most of the time you can’t be sure a move will inevitably result in a win or a loss.
So any particular move evaluation might take more or less time before the algorithm gives up on it—or chooses it as the new winner. To throw a consistent amount of compute at each move, the simple thing to do is give the engine consistent amounts of time per move.