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by Dylan16807
156 days ago
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> It’s simpler than doing a limit on number of states According to who? A counter that you ++ each move sounds a lot easier to me than throwing off a separate thread/callback to handle a timer. > Doing a time limit also enforces bot moving in a reasonable time. It's designed for specific hardware, and will never have to run on anything significantly slower, but might have to run on things significantly faster. It doesn't need a time cutoff that would only matter in weird circumstances and make it do a weirdly bad move. It needs to be ready for the future. > It puts a nice limit to set up a compromise between speed and difficulty. Both methods have that compromise, but using time is way more volatile. |
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