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by tamat
151 days ago
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the problem with SDF engines is that you have to reinvent everything, as current pipelines rely on triangles. That means: - Software to model using SDF (like Womp) - Technique to animate skeletons using SDFs - Tool to procedural texture surfaces using SDFs At least he solved the physics part, which is also complex. And also, his way of carving is by instantiating new elements, which works for small carves, but if you plan to have lots of tunels, then the number of instances is going to skyrocket. |
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