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by andybak 155 days ago
Although a decent chunk of modern tooling is there to handle the limitations of triangles. And modelling is often using higher-level abstractions that are only turned into triangles at the end of the process.
1 comments

That's true if you're using a CAD-like tool, but that's typically not used for art (more for engineering / mechanical design)

Game / VFX artists heavily use mesh-based tools such as Maya or Blender.

Both have many tools that aren't raw triangle editing