|
|
|
|
|
by enbugger
175 days ago
|
|
I don't want to do manual memory management and pointer handling I don't want to have any sort of undefined behavior I want to have quick code reload button in the editor I want to still rely of the engine official documentation with examples like it is with GDScript and C# |
|
The purpose of recommending c++ here is:
If GDScript is too slow, reach directly for C++.
I'm specifically recommending GDScript over C# for ease of use and c++ over C# for performance.