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by dustbunny
164 days ago
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You likely won't need to do manual memory management nor think about undefined behavior. If your writing basic c++ to handle the simulation in a game, it's going to be pretty orthodox and these problems likely won't manifest. The purpose of recommending c++ here is: If GDScript is too slow, reach directly for C++. I'm specifically recommending GDScript over C# for ease of use and c++ over C# for performance. |
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