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by JoeAltmaier
182 days ago
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Hm. The one-button mouse? That was part of the design impact - for user experience, it wasn't much of a win. Likewise the faulty power cords and noisy power supplies (no choke on the power cable, because it looks ugly!) How about the soldered-down components and device cases with special screws to keep users from ever opening them? That was not 'for the user', that was more 'walled garden'. In fact, I'm not sure where this myth of 'quality and user experience' came from. It was all about selling, baby. |
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And then ending with the sanctimonious line about selling. Like you eat off of selling nothing. Go screw in whatever you like just understand your critique comes across as little more than entitled griping against a majority. You're the people he fought against the entire time, people obsessed with their own personal agenda/minutia with no understanding of the overarching mission or who the customer is. This video comes to mind https://youtu.be/oeqPrUmVz-o
Design without an audience in mind is not design. Don't dismiss the work simply because you're not the audience.