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This is a fantastic article that demonstrates how many parts of vulkan and DX12 are no longer needed. I hope the IHVs have a look at it because current DX12 seems semi abandoned, with it not supporting buffer pointers even when every gpu made on the last 10 (or more!) years can do pointers just fine, and while Vulkan doesnt do a 2.0 release that cleans things, so it carries a lot of baggage, and specially, tons of drivers that dont implement the extensions that really improve things. If this api existed, you could emulate openGL on top of this faster than current opengl to vulkan layers, and something like SDL3 gpu would get a 3x/4x boost too. |
Vulkan is another mess, even if there was a 2.0, how are devs supposed to actually use it, especially on Android, the biggest consumer Vulkan platform?