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by m-schuetz
191 days ago
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On the contrary, I would say this is the main thing Vulkan got wrong and the main reason whe the API is so bad. Desktop and mobile are way too different for a uniform rendering API. They should be two different flavours with a common denominator. OpenGL and OpenGL ES were much better in that regard. |
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The different, separate engine variants for mobile and desktop users, on the other hand, can be based on the same graphics API; they'll just use different features from it in addition to having different algorithms and architecture.