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by bluescrn
196 days ago
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Might almost be a good thing, if it means abandoning overhyped/underperforming high-end game rendering tech, and taking things in a different direction. The push for 4K with raytracing hasn't been a good thing, as it's pushed hardware costs way up and led to the attempts to fake it with AI upscaling and 'fake frames'. And even before that, the increased reliance on temporal antialiasing was becoming problematic. The last decade or so of hardware/tech advances haven't really improved the games. |
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Biggest flop is UE5 and it's lumen/nanite. Reallly everything would be fine if not that crap.
And yeah, our hardware is not capable of proper raytracing at the moment.