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by snuxoll 195 days ago
I'm not even talking about RT, specifically, but overall production quality. Increased texture detail, higher-poly models, more shader effects, general environmental detail, the list goes on.

These massive production budgets for huge, visually detailed games, are causing publishers to take fewer creative risks, and when products inevitably fail in the market the studios get shuttered. I'd much rather go back to smaller teams, and more reasonable production values from 10+ years ago than keep getting the drivel we have, and that's without even factoring in how expensive current hardware is.

1 comments

I can definitely agree with that. AAA game production has become bloated with out of control budgets and protracted development cycles, a lot of that due to needing to fill massive overbuilt game worlds with an endless supply of unique high quality assets.

Ray tracing is a hardware feature that can help cut down on a chunk of that bloat, but only when developers can rely on it as a baseline.