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by michaelt
204 days ago
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> Microsoft can do hostile things or develop their API in ways Valve/Proton neither need nor want, forcing them to spend dev time keeping up. If they decide to do this in the gaming market, they don't need to mess up their API. They can just release a Windows native anti-cheat-anti-piracy feature. |
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Unless it's a competitive game and it's a significant improvement on current anticheat systems I don't see why game developers would implement it. It's only going to reduce access to an already increasing non-windows player base, only to appease Microsoft?
Also in order to circumvent a Windows native version wouldn't that be extremely excessive and a security risk? To be mostly effective they would need to be right down the 0 ring level.. just to spite people playing games outside of Windows?