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by sleepybrett
229 days ago
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it does open up some possibility for mechanics that exploit the fact that the play area ("board") is almost infinitely mutable. But honestly concepts like this, mixing of physical and digital, have been tried to very little success in the gaming space for years. Out best success is wii-motion controls and rockband-era .. elaborate controllers. But there have been card games that utilized cameras to read the cards, skylanders, etc. Actually this is closest to some of the things that original run of microsoft surface tables could do. I played some backgammon on one with physical dice and disks. It was .. fine, but it was just backgammon, they were just showing off the object tracking features. The only thing you could do with the board was some fancy animated board themes. Anyways all of that stuff is largely abandoned. So I wish these guys luck. |
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I fully agree that it ultimately boils down to software: Can I implement my favorite board game for my multitouch interface? Yes. Can I bring that game to the table faster by just buying a physical copy? Yes.
I happen to have two 42" touch displays set aside for such a project - a unused backup unit destined for the living room for 200€, and damaged unit for dev work (for free). Since I bought them about 2 years ago, I also bought at least double that value of physical board games in retail, plus a Kickstarter board game. Go figure why.
However, I did play the digital version of Root on one of them, and enjoyed it very much. I should get Dune, too.
NB: I regularly see multitouch tables at trade shows. Nice eye catcher and useful to present some products or the multitude of services big companies offer.