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by archi42
228 days ago
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Building diy multitouch tables has been possible for a long time now, given time, space and budget for that project. I fully agree that it ultimately boils down to software: Can I implement my favorite board game for my multitouch interface? Yes. Can I bring that game to the table faster by just buying a physical copy? Yes. I happen to have two 42" touch displays set aside for such a project - a unused backup unit destined for the living room for 200€, and damaged unit for dev work (for free). Since I bought them about 2 years ago, I also bought at least double that value of physical board games in retail, plus a Kickstarter board game. Go figure why. However, I did play the digital version of Root on one of them, and enjoyed it very much. I should get Dune, too. NB: I regularly see multitouch tables at trade shows. Nice eye catcher and useful to present some products or the multitude of services big companies offer. |
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The problem is that I see few reasons for playing boardgames, with friends, on them. You loose a lot of 'delight' factor. Physical pieces are very important to most people. I think if you asked two chess players if they would rather sit in a park and play in the sun with a physical set or play with a touchscreen inside, they would probably select the first.
I have played many digital board games, especially during covid. It's harder for me to concentrate on the game, it's less delightful. However for solo experiences and some extremes (gloomhaven) I do prefer digital games. (I also learned root digitally so that I could hurry my understanding of each faction before I played it physically with players who had a few games under their belt, and I play a lot of solo dune imperium because i love that game more than my friends it seems)
Can this product's support for physical pieces crack the 'delight in physicality' problem. Maybe. Like I said, I had some experience with this on the surface table like 15 years ago.
I think, in my experience at least, that they only time I've wanted a digital table is for TTRPG play for very tactical tables it just keeps the game moving faster than drawing a battlemap to put minis on. There is a reason I first started seeing them during D&D 4th edition where the combat was so 'on grid'. I imagine as we try out 'Draw Steel' we may revisit that more heavily as it's combat system is very 4E aligned.
The product is a concept that I want to work more than it, historically, has.