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by TheTon
227 days ago
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But games are full fledged GUI apps. At a minimum they have a window. It’s really unclear what it means to support old games but not old apps in general. I would think the set of APIs used by the set of all existing Intel Mac games probably comes close to everything. Certainly nearly all of AppKit, OpenGL, and Metal 1 and 2, but also media stuff (audio, video), networking stuff, input stuff (IOHID etc). So then why say only games when the minimum to support the games probably covers a lot of non games too? I wonder if their plan is to artificially limit who can use the Intel slices of the system frameworks? Like hardcode a list of blessed and tested games? Or (horror) maybe their plan is to only support Rosetta for games that use Win32 — so they’re actually going to be closing the door on old native Mac games and only supporting Wine / Game Porting Toolkit? |
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That’s a much smaller target of things to keep running on Intel than the whole shebang that they need to right now to support Rosetta.