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by mabster
240 days ago
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We had similar thoughts about "premature optimisation" in the games industry. That is it's better to have prematurely optimised things than finding "everything is slow". But I guess in that context there are many many "inner-most loops" to optimise. |
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or you found that you've optimized a game that is unfun to play and thus doesn't sell, even tho it runs fast...