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by wongarsu 238 days ago
The best-practice solution would be to write a barely optimized ugly prototype to make sure the core idea is fun, then throw away the prototype and write the "real" game. But of course that's not always how reality works
1 comments

> not always how reality works

yep. The stakeholder (who is paying the money) asks why the prototype can't just be "fixed up" and be sold for money, instead of paying for more dev time to rewrite. There's no answer that they can be satisfied with.

Or the timeline just doesn't have capacity for experimentation so the expectations are clear right from the start!