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by HelloNurse
235 days ago
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I'd make the opposite argument about educational value.
If you learn to compile libraries and programs you have, so to speak, passed an exam: you are ready to "make games" with confidence because you know what you are doing well enough to have no fear of tool complications. What should be minimized is the accidental complication of compiling libraries and programs, for example convoluted build systems and C++ modules. |
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I think the real answer to educating people about making games without the complications of low level programming would be using a framework like Godot or languages like Python or Lua.