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by krapp
236 days ago
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If you learn to compile libraries and programs, you just learn how to compile libraries and programs. That doesn't teach you anything about how to "make games." It doesn't even make game development significantly easier. I think the real answer to educating people about making games without the complications of low level programming would be using a framework like Godot or languages like Python or Lua. |
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What if you cannot adopt some library that would do something very useful because you lack the skill integrate or replace CMake or Bazel or Autoconf? Unnecessary technical constraints impact game quality.
What if due to insufficient automation the time between tests after making a very small change is 10 minutes rather than 10 seconds? Reduced productivity impacts game quality.