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by YesBox
245 days ago
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Edit: I missed this was software rendered. I’m one gen-iteration ahead. Prob would still be possible to render my game cpu side provided I use the most efficient sprite depth ordering algorithm possible (my game is isometric pixel art like rollercoaster tycoon) Ha! That’s what I’m stuck with for Metropolis 1998. I have to use the ancient OpenGL fixed function pipeline (thankfully I discovered an AB extension function in the gl.h file that allows addition fields to be passed to the GPU). I’m using SFML for the graphics framework which I think is OpenGL 1.x Game to show what’s possible: https://store.steampowered.com/app/2287430/Metropolis_1998/ |
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Any way I can buy you a beer?