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by hannesfur 238 days ago
These seem like the first features that Rust in Linux bring to the Rust language that are not almost exclusively useful to the kernel. In my perception the focus on bringing features for the kernel has held up development in other parts of the language and the standard library.
3 comments

As I understand it systems programming is the priority application area for Rust, and there are plenty of projects working on OSs, embedded or other bare-metal cases, as well as interoperability with complex C codebases.

At first glance, these features look quite general to me and not particularly tied to the kernel, they are important utilities for doing this kind of programming in the real world.

What's the story with C interop now with these and related changes? I'm out of the loop.
C interop is excellent and has been for years. The one piece that still needs unstable is defining/exposing varargs functions (support for calling them was stabilized many years ago). You can write almost anything you can write in C in (partly unsafe) Rust, in fact there are projects like c2rust that automate this translation.

These new features are all about making things that the kernel devs need possible in safe Rust. This often requires support for some quite fancy abstractions, some of which cannot be expressed in current stable Rust.

> C interop is excellent and has been for years.

Only if you primarily work with `cargo` and want to interact with C from Rust. The other way around has far less support and `rustc` does not standardize the object generation. This is actively preventing projects like `systemd` to adopt Rust into their project as an example.

https://github.com/systemd/systemd/pull/19598

> Only if you primarily work with `cargo` and want to interact with C from Rust.

In what way(s) does Rust's C interop depend on cargo?

> The other way around has far less support and `rustc` does not standardize the object generation.

I believe in this context the understanding is that you're going to be using `extern "C"` and/or `#[repr(C)]` in your Rust code, which gives you a plain C interface. I think attempting to use "raw" Rust code from other languages is a rare phenomenon, if it's even attempted at all.

> This is actively preventing projects like `systemd` to adopt Rust into their project as an example.

Could you point out specific instances from that thread? From a quick glance I didn't see any obvious instances of someone saying that using Rust from C is problematic.

> In what way(s) does Rust's C interop depend on cargo?

Do rust and cargo allow for multiple interpretations of the same C header file across different objects in the same program? That's how C libraries are often implemented in practice due to preprocessor tricks, though I wish it wasn't normal to do this sort of thing.

https://github.com/rust-lang/rust/issues/73632 needs to be addressed and then integrated into meson before systemd could consider adopting rust.
I have to disagree here a little bit. Calling C functions from Rust is a very pleasant experience, but the other way around is not so nice. You usually have to manually create types that will unpack rust collections into C compatible structures (think decomposing `Vec` into ptr, len, capacity) & then ensure that memory passed between the two sides is free'd with the appropriate allocator. Even with `cbindgen` taking care of the mindless conversions for you, you still have to put a lot of thought into the API between the two languages.

I am currently working on a fairly involved C & Rust embedded systems project and getting the inter-language interface stable and memory-leak free took a good amount of effort. It probably didn't help that I don't have access to valgrind or gdb on this platform.

I feel this might come down to the scope one has in mind when thinking of the word "interop". I think one can reasonably simultaneously claim that the interop "mechanics" are excellent in that it's generally possible to create a Rust library that quacks like a C library and that basically any C library is usable by Rust code, but the interop "ergonomics" are suboptimal in that (as you say) actually writing the glue code can be a bit of an adventure.
I think that's a fair assessment. To your point `cbindgen` makes the mechanics of the whole thing painless & linking was trivial. That's worth a lot especially when compared to other languages.
Cool, thanks for the clarification
Calling C code from Rust? Pretty nice.

Writing Rust code to be called from C (but within the same application)? Doable but somewhat painful.

Writing Rust code to act like a C shared library? Quite painful and some pretty important features are missing (proper symbol versioning support being the most obvious one). Theoretically doable if you're willing to compromise.

There's also some aspects of FFI-safety that are very subtle and easy to mess up:

  * #[repr(C)] enums still have the same requirements as Rust enums and so C callers can easily trigger UB, so you need to use something like open_enum. Thankfully cbindgen is too dumb to know that #[open_enum] is a proc macro and produces a non-enum type.
  * Before io_safety in Rust 1.63, dealing with file descriptors from C without accidentally closing them was horrific (though this was a wider problem in Rust). BorrowedFd is quite nice -- though Rustix will panic if you use negative fds and so you need to add validation and your own type in practice. However, #[repr(transparent)] is very nice for this.
  * Lots of reading about unsafe Rust is necessary when doing most non-trivial things with C FFI.
  * You need to make use of a lot of compiler internals, build scripts, and other magic to get the output you want.
  * Tools like cargo-c and cbindgen are nice and probably work great for 80% of projects, but the 20% really suffer from no useful tooling. I haven't tried to use rustc directly to work around some of the remaining issues, but I suspect it'd be even more painful.
I would say that the C interop with Rust is pretty good but it has lots of room for improvement and it feels like very few resources have been spent on it after they got the core stuff working.

Source: I've been writing a Rust library intended to be used primarily via C FFI and run into a lot of issues...

Thanks for the info, I've been wanting to use Rust in a project with a lot of FFI going both Rust <-> C ways. Still sounds like it's a bit hairy.
It's C++ that is problematic, C has been easy for years
Are the kernel-related changes applicable to C++ interop? Honest question, I don't know.
The kernel doesn't use any C++, so no more than incidentally.

There is some C++/rust interop in the past that I've worked on that would have enjoyed the arbitrary self types feature, but not particularly because of the C++ part of the equation. In fact I think if it had been a pure rust project it would also have enjoyed that feature just as much so... eh... take it for what little it's worth I guess.

There are a lot of features being added for kernel/firmware development, they're just not on everyone's radar.

Philopp has been a particular force for change in this area.

I see Rust's place on low level systems programming, for everything else on userspace compiled managed languages are a much better option, systems following an architecture like Self, Inferno or Android, so I don't see a big deal with these efforts focusing on low level C like capabilities.
> for everything else on userspace compiled managed languages are a much better option

As someone who's written a number of userspace applications in many languages as well as embedded firmwares running on bare metal, Rust is a rare gem that excels at both.

Only if those userspace applications are headless, Rust exceling at GUIs is a bit of a strech.
Well https://github.com/timschmidt/egui-rad-builder has come together rather well in the last week of hacking, if I say so myself. I think building a similar app with QT, for example, would have been significantly more challenging.

I'm particularly fond of how easy it was to make all the controls live in the editor, and editable with changes appearing immediately. imgui would probably provide a similar experience, but I find C++ much more of a pain to work with than Rust.

Regarding Rust GUI framework, there is also Slint https://slint.dev

(Disclaimer: I'm one of the Slint developers.)

I looked at Slint a couple years ago when I was evaluating UI toolkits. Looks slick! The only thing that turned me off was needing an additional DSL to define UIs. Trying to learn fewer languages, more deeply, these days. Is it possible to use Slint without the DSL?
How does it handle localization and assistive technologies, UI/UX tooling for designers, 3rd party component ecosystem?
egui works with AccessKit to provide accessibility support. I haven't added anything explicitly to the RAD builder for it yet. Great idea!
But that’s no longer the choice you need to make. Ubuntu themselves have said for a couple of years now that every new GUI app they make natively for Linux is going to be Flutter and dedicated a bunch of engineers to the project to make sure it’s a first class citizen.

Beyond that, Dart / Futter are truly an absolute pleasure to use for that use case.

Yeah, I do not know Dart / Flutter much, but if I had to choose, I would either pick that, or wxWidgets, or even Tcl/Tk, but not Rust.
Sounds great for the Dart people. But unrelated to correcting misinformation about Rust. I'm not opposed to whatever language folks want to use. Just out here hacking in Rust because it suits my particular needs. And finding that it's enjoyable to hack GUIs as well as firmwares in.
One week of hacking makes every library look good, but have you shipped actual product that other people widely use with Rust GUI yet? What was the experience there and - most importantly - what were the downsides?
I've been working with egui for a couple years. Written maybe a dozen applications with it doing various things from image manipulation to 3D graphics. As I've said elsewhere in the thread, I haven't run into anything I wasn't able to accomplish with it.

Immediate mode has it's detractors, but in practice I've found it remarkably flexible, the resulting code relatively clean, and egui gets out of the way when I want to do something like blit fast graphics to a memory mapped area of the screen. Responses have been positive.

> Rust exceling at GUIs is a bit of a strech.

BTW, this happens to almost all languages. Which ACTUAL good GUIs toolkits exist? And which ACTUAL languages HAVE good integration or implementation of them?

A good GUI kit AND integration is a bigger task than do a Os or a RDBMS. (And neither are many good languages for RDBMS)

Delphi, VB, Java, Kotlin, Dart, C#, VB.NET, Swift, Objective-C.

All of the above also have great ORM libraries and RDBMS standard driver APIs, as doing data entry applications is a common enterprise GUI workflow.

Well if that is what you call good from ORM (I agree Delphi for GUI, the others not so much).

A truly good one? FoxPro. Is very hard to know if you don't have exposure to what should be.

Depends on your definition of good.

I think Swift (and even ObjC) is perfect for AppKit & UIKit. I think those frameworks are pretty good and I like using them. Languages have great integration, Swift literally made around them. Those toolkits have great integrations with the macOS.

I find C# a pretty nice language for GUI, I assume it has good (maybe not great) integration with at least one of MS GUI toolkits.

I find Rust good for GUI, but right now story is meh. Wrapper style frameworks always suffer from Rust not being whatever it wraps. Pure Rust framework miss a lot of features compared to wrapper frameworks.

> Rust exceling at GUIs is a bit of a strech.

I strongly agree with this. In particular the Rust GUI libraries I've looked at have text layout / rendering that is nowhere near what should be considered adequate today (imo).

For example egui:

- It doesn't do any bidi reordering.

- It also doesn't do any font fallback so even if you didn't need bidi you can't render many languages without first acquiring an appropriate font somehow.

- Complex shaping is nowhere to be seen either.

- egui's italics look really terrible and I'm not sure why since I can't believe even synthesized ones have to look that bad.

CSS has been doing this for years and it's been doing it very well. So I am kind of disappointed that we don't have equally powerful tools in the general Rust ecosystem. Even just considering text layout / rendering libraries, only `cosmic-text` has an API that is somewhat in the right direction[1], but even it fails simply because I don't see a way to insert a button (block element) in-between the text[2].

Note that I'm not just hating on egui here, egui is amazing. Afaict it is the most complete GUI library for Rust and it's great to be able to make GUIs this easily. However I can't just not point out that it is, in fact, not perfect and doesn't truly "excel" at GUIs.

Also I have no idea how inline layout looks in other established GUI libraries like GTK and Qt so maybe I'm complaining about something that is not available most places outside a browser. If anyone knows, it would be interesting to learn how well they compare here.

[1] CSS inline layout is so complex that even this is a decent achievement, since it is not reasonable to expect most CSS features out of new Rust libraries with a significant time disadvantage.

[2] This is non-trivial because bidi reordering should happen on the whole paragraph not only on both sides of the button, so the inline layout API must handle non-text blocks in text.

This is a detail oriented list of real issues, which is wonderful! ChatGPT found open issues in the egui Github for each of your problems, so they're known about and being worked on.

However, it seems like most of the other UI toolkits discussed here, even in other languages, suffer similar issues. Which points to the difficulty of the problems. Consequently, I don't have any problem praising egui and Rust alongside. They're great! And even great can always get better! :)

Sure, but that's true of basically every language except maybe C++, C#, Javascript/Typescript and Dart.

GUIs are incredibly hard and most languages never get high quality GUI libraries. Rust is still pretty young and a ton of people are working on the problem so that will definitely change.

I wouldn't say it's bad at GUIs either. There are some nice libraries like Iced and Slint. Some even have good accessibility support like egui.

There is a full-fledged DE written in Rust that uses Iced: https://en.wikipedia.org/wiki/COSMIC_(desktop_environment)

Indeed. Last I knew all the Rust UI libraries were declarative and/or immediate mode, both of which have their place but I’m not convinced that they’re suitable in all situations. Sometimes you need a boring “old style” imperative UI framework with deep toolbox of capable widgets (think AppKit, win32, etc), but that’s notably absent in the Rust world.
https://www.gpui.rs/ is a relatively new entrant which is described as "hybrid immediate and retained mode". Maybe worth checking out for your use cases.

Immediate mode was certainly a different paradigm to wrap my head around, but so far I haven't found anything I couldn't accomplish with egui, including some fairly complex applications like https://timschmidt.github.io/alumina-interface/

How far from "old style" is Slint?
From a quick glance, about as far as the other Rust toolkits. Looks declarative with with a relatively small number of more basic widgets (a lot of custom widget code is necessary), as opposed to e.g. AppKit which is imperative and comes with a great number of rich widgets that are ready to use out of the box.
The GTK bindings are fine.
> Rust is a rare gem that excels at both.

This can be true but it can still be the case that a managed language is even better at one of them.

This is not the view everyone holds. For an example of work in the opposite direction see https://dioxus.notion.site/Dioxus-Labs-High-level-Rust-5fe1f....
> for everything else on userspace compiled managed languages are a much better option

Except for thread safety.

Fearless concurrency, is only fearless for a very fine grained version of it.

In memory resources shared among threads.

Turns out threads also may share resources like out-of-process files, memory mapped regions, shared memory, databases, distributed transactions,.... where the Send and Sync traits is of no help.

Also you happen to forget Haskell has a Software Transactional Memory, and Swift also has similar protocols since version 6, and effects are a thing in OCaml, Scala, Koka, while languages like Dafny, Koka and Idris also provide similar capabilities via proofs.

That's why everybody who cares about OS safety should invest into capability-based operating systems. They take the concept of Send and Sync and implement at the runtime of the entire computer.
> for everything else on userspace compiled managed languages are a much better option

That might be true if you're developing a pure application [1], but not if you're writing a library. Have fun integrating a C# library in a Java program, a Java library in a C# program, or either of those in a Python, Node, C, C++, or Rust program. There's something to be said for not requiring a runtime.

[1] Unless you care about easy parallelization with statically guaranteed thread-safety. But hey, who needs this in the age of multicore CPUs?

OS IPC exists for a reason, aren't microservices all the rage nowadays, and Plan 9 rules?
> OS IPC exists for a reason

Message-passing IPC is much, much slower and less efficient than shared-memory communication, and inter-process IPC (both message-passing and shared-memory) is much less convenient than intra-process multi-threading. Rust is the only mainstream language, managed or otherwise, which enables safe and efficient multi-threading.

Not at all, because as I explain on another sibiling answer, it is only safe if we cut down the use cases to a very specific one that helps to sell that narrative.
This one?

> Turns out threads also may share resources like out-of-process files, memory mapped regions, shared memory, databases, distributed transactions

For multi-threaded parallelization,

    - out-of-process files
    - databases
    - distributed transactions
aren't really relevant, and Rust directly helps with the other two aspects:

    - memory mapped regions
    - shared memory
In practice, your "very specific" aspect is the most important one, and the hardest to get right without Rust's Send and Sync traits and their automatic enforcement.
Eh, modern OS-es indeed have loads of problems still, of which non-transactional access to the filesystem is in my top three, but to put those problems on Rust is a bit uncharitable. It's not Rust's fault that zero kernel devs have the courage to finally start enforcing patterns that have proven themselves useful and safe for decades, in other areas outside of IT as well (i.e. in financial accounting).

Rust plucks the fruit it can reach and it mostly stays in its lane and it's trying to expand it here and there (like Rust in Linux and embedded). I too want one ultimate language and one ultimate kernel but I don't think you and I will live to see it. Maybe our grandchildren will not as well.