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by gary_0
243 days ago
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Yes. The earliest consumer PC 3D graphics cards just rasterized pre-transformed triangles and that's it; the CPU had to do pretty much all the math (but drawing the pixels was considered the hard part). Later, "Hardware Transform and Lighting (T&L)" was introduced circa 2000 by cards like the GeForce 256. |
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Per-pixel matmul (which is what you really need for anything resembling GPGPU) came with Shader Model 2.0, circa 2002; Radeon 9700, the GeForce FX series and the likes. CUDA didn't exist (nor really any other form of compute shaders), but you could wrangle it with pixel shaders, and some of us did.